Stossel Destroys Franklin Graham on Violent Video Games

Indeed. Semantics screws up the liberty/tyranny debate in many ways. There are a LOT of people who think 100% safety=freedom. But "100% safety" is impossible without a ginormous Security State. It's technically "logical", but the premises that lead to the Security State are much different than the ones you and I start from. :( The present and future are full of fail.

You're never '100% safe'. Just ask anyone in prison...
 
The logic breaks down when you start to question what will be, or what has happened in the past...that becomes "conspiracy theory".

Or when you question what is happening now.

I was going to say that you omitted "or what could happen in the future" - but then I noticed that you covered that with "what will be." /thumbs-up

What really pisses me off is how anyone who:
(1) professes to give a shit about freedom, and (2) has two brain cells to rub together

... can possibly be aware of things like:
(A) the IRS scandal, and (B) the NSA scandal

... and still say, "Meh! Big fat hairy deal! I just don't care. There's nothing to be particularly worried about here."

Logic can only get you so far. For example:
- The moon is green.
- All green things are made of green cheese.
- Therefore, the moon is made of green cheese.

Mr. Spock himself could not fault the logic of that argument.

But all the logic in the world won't do you a damn bit of good if your premises are for shit.

Mr. Stossel (no Spock he) really needs to look to his premises ...
 
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I know for a fact Video Games have played and my post war stress and fleeing the war zone and seeing all sort of Crap right in your face when your just a 5 year old you have no idea what kind of horrific things were happening right in front you as you we were fleeing in a car. Video games can and do help people.
 
I've logged hundreds, maybe thousands of hours, on 'violent games'... I've yet to enlist, accept a commission, or shoot up a mall.
 
You're never '100% safe'. Just ask anyone in prison...

Well,24 hours a day in a well padded cell with a soft plastic bucket for your waste and soft food you can eat with your hands slid into you through the slit in the extremely strong well locked door would come mighty,mighty close.

For those who would choose safety over liberty,of course.
 
I think you have to separate the question of "what influence (if any) do violent videogames have on the mentally ill?" versus "what influence do violent videogames have on normal people?"

To the latter question, we have already seen the largest study in human history over the past three decades -- a sharp increase in violent videogames (and TV/movies) and yet, as another poster said, if there was an influence, the world would look like Mad Max by now. I have done all sorts of terrible things in the videogames I've played, and yet, funny enough, I'm a completely nonviolent individual in real life, I've never even been in a fistfight. In the game Shadow of the Collossus I always thought it was fun to shoot arrows at my horse. The idea that I would ever want to do that in real life just because I thought it was funny in the game is preposterous.

There's a hilarious game called Surgeon Simulator that came out recently. You can do funny things like remove a patient's stomach and throw it at their head. That may not sound funny, but it's funny in the game. Would it be funny in real life? Of course not. Do people playing the game have the misperception that it would be funny to do that in real life? At least among the non-mentally ill, I'm quite certain the answer is no.

Now when it comes to the mentally ill, maybe there's something to that, maybe not. I don't think there's any evidence to support that claim yet though.

To me the real absurdity of the violent videogame debate is the fact that the people (especially politicians and media commentators) who keep claiming violent videogames cause these tragic events like Columbine or Newtown are the same people who blatantly ignore the much more obvious and clear causes and influences. Like how the media's saturation coverage of these tragedies inspires copycats. And the antidepresssant links, etc.
 
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I think you have to separate the question of "what influence (if any) do violent videogames have on the mentally ill?" versus "what influence do violent videogames have on normal people?"

To the latter question, we have already seen the largest study in human history over the past three decades -- a sharp increase in violent videogames (and TV/movies) and yet, as another poster said, if there was an influence, the world would look like Mad Max by now. I have done all sorts of terrible things in the videogames I've played, and yet, funny enough, I'm a completely nonviolent individual in real life, I've never even been in a fistfight. In the game Shadow of the Collossus I always thought it was fun to shoot arrows at my horse. The idea that I would ever want to do that in real life just because I thought it was funny in the game is preposterous.

There's a hilarious game called Surgeon Simulator that came out recently. You can do funny things like remove a patient's stomach and throw it at their head. That may not sound funny, but it's funny in the game. Would it be funny in real life? Of course not. Do people playing the game have the misperception that it would be funny to do that in real life? At least among the non-mentally ill, I'm quite certain the answer is no.

Now when it comes to the mentally ill, maybe there's something to that, maybe not. I don't think there's any evidence to support that claim yet though.

To me the real absurdity of the violent videogame debate is the fact that the people (especially politicians and media commentators) who keep claiming violent videogames cause these tragic events like Columbine or Newtown are the same people who blatantly ignore the much more obvious and clear causes and influences. Like how the media's saturation coverage of these tragedies inspires copycats. And the antidepresssant links, etc.

Also funny is when people like Wayne LaPierre and others who are supposedly protecting our gun rights, shift the blame to video games using the same illogical arguments that those who want to ban guns do.
 
Also funny is when people like Wayne LaPierre and others who are supposedly protecting our gun rights, shift the blame to video games using the same illogical arguments that those who want to ban guns do.

YES. Talk about sleazy.

Ugh. Politics is such trash.
 
The games these days are so realistic that any desire to commit violence can probably be totally satiated by the games. Your nervous system might not even know the difference at this point, especially in HD. Which sounds a bit messed up and it's not cup of tea but it probably has an anti-violence effect on real life.

As for me I'm sticking with OG Mortal Kombat on the Mame emulator :D
 
The games these days are so realistic that any desire to commit violence can probably be totally satiated by the games. Your nervous system might not even know the difference at this point, especially in HD. Which sounds a bit messed up and it's not cup of tea but it probably has an anti-violence effect on real life.

As for me I'm sticking with OG Mortal Kombat on the Mame emulator :D
Sub-Zero FTW! :D
 
Well....if he put on the ears......

The ears would be cancelled out by the porn-star moustache.

Spock even has Stossel beat in the facial hair department ...

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Ehhhh, violence has been going down on the whole and video games have only gotten more popular. Plus, if violent video games make people violent, does that mean SimCity drives you to city planning?

I gained 5 pounds I'm blaming Pac-Man.
 
While I was completely disappointed in Stossel for his comments on the NSA, any legal means of shutting up Christian Fascists is good with me.

Seriously, the vast majority of ministers (Chuck Baldwin and Steven Anderson specifically exempted, my dad for the most part exempted as well, and they probably aren't the only ones) need to stick to theology and just shut up about political issues.
 
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