And the final results... Argonauts back into the win, Alex Jones Forever flops in its bit to unseat Jessie Benton's Corpse, but ISIS pulls off a stunner against the heavily favored No Money Big Mouths. Grats to all winners this week.
Week 1 Recap
200+ point scores
279.00 One Percenters
235.45 Philadelphia Martyrs
214.75 Johnson & Johnson
213.10 Longbombs
The significance of 200+ point scores is that if you break that mark, you are highly likely to win your game. Last season, the highest losing score was 218 points - every team who scored more than that won their game that week. Unfortunately for the Martyrs, they scored well above that this week and lost - a result that will probably not happen again this side of the playoffs. The 279 points I scored this week would have been the second best result in all of last year. Doesn't get easier for me, though - I go from playing the second-highest scorer in the league to the third this week against Johnson & Johnson.
An interesting aside, my top 5 draft picks averaged 25 points in Week 1.
Week 1 Fantasy Football Lesson
Since I'm the reigning league champ, and got the inside track to repeat with my blowout score this week, I feel I'm in a position to offer some team management advice.
Today's lesson is in "baselining".
Establishing baseline performance
A baseline performance at a position is the highest score among all free agents (not on a roster) assuming perfect rostering by all teams. For example, this league starts 1 QB, so 20 QBs will start. The baseline score at the position would therefore be the 21st best QB result, with 1-20 all being rostered in the ideal case. In 2013, this was Geno Smith with 275 points during the season.
A baseline is the minimum you can expect your opponent to score - you want to do better than that, to win.
In a case where there are two or more slots for a position, the baseline equation is (slots per team x number of teams)+1, so the 61st WR, 41st RB, 21st TE are all baseline-establishing players. Same goes for the defensive side of the ball.
In the case of flex and IDP flex positions, this can push the baseline further down. With one flex W/R/T position, the baseline for WR, RB, and TE will be below the top 20 players that are below the positional baselines, from whichever position they come from. If these are 12 WR, 6 RB, and 2 TE, then the new baselines become the 73rd WR, 47th RB, and 23rd TE.
Last year I calculated baselines for WR and RB at 125 points over the course of the season. My guesses as to other baselines are QB 275, TE 115, LB 65, DL 50, DB 60.
There's no reason to baseline DEF or K because the statistical variation among these players is so small, and performance is so unreliable game to game. Even if you have the best of each, it's still a crapshoot.
Establishing a baseline gives you the ability to set a numeric value on players that can be compared across positions. If I have a 150-point/season LB, I can compare him directly to a WR - the LB gives me +85 points over baseline over the season, so a baseline+85 WR (210 points) is equal value to that LB. Note that these value calculations are different than what Yahoo uses, but they are more accurate.
Make some moves
If there's a glaring need in our league, it's at IDP. There are a shocking number of zeros in rosters this week. If you see a zero, you need to make a change to your roster!
Looking a the performance this week, there are a great many players, especially at DB/DL positions but also at LB, who were among the top scorers yet sit on the free agent list, while team after team is serving up zeroes in their positions. These are FREE POINTS for you if you have a zero. There's no excuse not to drop the zeroes and pick up the guys who actually scored points; the only question is how much better than zero they will be. Some of the guys available are a LOT better, turning in elite-level scoring this week. You MUST grab them to manage your team effectively. If you do not, you are going to lose consistently to teams that do!
D-flex spots
There are two IDP flex spots per team. In almost all cases these should be filled with linebackers. If you have more than 2 DB and 2 DL on your team, you are leaving points on the table every week - linebackers base a point a game or more higher than those positions. D-flex positions should have LB, LB.
It's a Math game
The bottom line is that this is a game of numbers. Higher numbers win. Anything you can do to consistently push your team's number higher on an every-game basis is something you should do if you want to make the playoffs. Taking the extra points offered in IDP slots is vital to getting these higher scores - they should be scoring a third of your overall team points. If they are not, your IDP lineup needs an upgrade. Note I scored 279 this week even though I have one actual zero and one virtual zero (0.4 points) in my offensive lineup. Part of that was some standout offensive performances, but what will keep my score high week after week will be getting the extra 80points/week from IDP that most other teams aren't getting. If you have zeroes in your lineup (and almost all teams do) you should do the same.
Your team can be better than mine on the offensive side of the ball and I can still blow you out with IDP advantages. The only way to nullify my advantage is to get your own IDP in order. I'd be happy to steamroll the league (again), but even happier to have a more challenging league top-to-bottom.