After playing it for too long... A list of praises and grievances -
Good:
Bad:
- Beautiful game visually. It doesn't take much work to see the incredible amount of time which went into constructing the models, ships especially.
- Gameplay is intricate and the player is given far more control than in previous TW games.
- That said, campaign gameplay is simplified where it ought to have been in MTW II. There are no longer any families to manage, and your progress doesn't rely on one or two family members.
- Commanders (and, to a lesser extent, other important people) have their traits determined by the actions you choose.
- I don't recall a slow-motion feature in the demo, but it was great for large battles. The graphics were still very fluid, but gave enough think time to manage four or five different fronts in a battle without pausing.
- The AI in combat is very reactive to your moves. It requires tactics and trickery to outmanuever the AI. Researched abilities and unique unit abilities keep combat fresh.
- Bugs can be patched. :o
Ugly:
- Pirates are a tiny nation within the game, which I eliminated within a few turns playing as France. "Piracy" essentially ends once the pirate nation is destroyed.
- Campaign A.I. is even more passive than in MTW II. Unless the nation is right next to your own nation, it's unlikely you'll notice you're even at war unless they intercept ships on a trade route. The AI apparently isn't aware that they are able to transport land units across seas.
- Intricate gameplay is occaisionally overwhelming, with the fate of your nation being determined by your ability to remember all intentions of your previous actions.
- Trade theaters need more work. The mechanics are overly-simplistic and create monopolies which can't be broken unless war is declared.
- The environment should have been more "usable" in combat.
- Many bugs, especially in combat. I was defending a fort, and my units decided to chase the enemy down ropes (when climbing up, the units climb far to the side of the rope, essentially "climbing air") and all fell to their death, apparently missing the rope and thinking they could float to the ground.
- Units must love protocols and discipline. Whenever a couple units dies, the entire regiment feels compelled to reorganize and wastes more lives trying to form a symmetrical shape, leading to frustrating cycles of failure.
- To satisfy radicals' desire for a new system of government, you cannot simply restructure government, but need to piss off your population into rebellion, pick a side in class warfare, and try to survive. Idunno, I figured in an absolute monarchy, it wouldn't be too difficult to just draft a constitution and switch to a constitutional monarchy.
After playing it for too long... A list of praises and grievances -
Good:
Bad:
- Beautiful game visually. It doesn't take much work to see the incredible amount of time which went into constructing the models, ships especially.
- Gameplay is intricate and the player is given far more control than in previous TW games.
- That said, campaign gameplay is simplified where it ought to have been in MTW II. There are no longer any families to manage, and your progress doesn't rely on one or two family members.
- Commanders (and, to a lesser extent, other important people) have their traits determined by the actions you choose.
- I don't recall a slow-motion feature in the demo, but it was great for large battles. The graphics were still very fluid, but gave enough think time to manage four or five different fronts in a battle without pausing.
- The AI in combat is very reactive to your moves. It requires tactics and trickery to outmanuever the AI. Researched abilities and unique unit abilities keep combat fresh.
- Bugs can be patched. :o
Ugly:
- Pirates are a tiny nation within the game, which I eliminated within a few turns playing as France. "Piracy" essentially ends once the pirate nation is destroyed.
- Campaign A.I. is even more passive than in MTW II. Unless the nation is right next to your own nation, it's unlikely you'll notice you're even at war unless they intercept ships on a trade route. The AI apparently isn't aware that they are able to transport land units across seas.
- Intricate gameplay is occaisionally overwhelming, with the fate of your nation being determined by your ability to remember all intentions of your previous actions.
- Trade theaters need more work. The mechanics are overly-simplistic and create monopolies which can't be broken unless war is declared.
- The environment should have been more "usable" in combat.
- Many bugs, especially in combat. I was defending a fort, and my units decided to chase the enemy down ropes (when climbing up, the units climb far to the side of the rope, essentially "climbing air") and all fell to their death, apparently missing the rope and thinking they could float to the ground.
- Units must love protocols and discipline. Whenever a couple units dies, the entire regiment feels compelled to reorganize and wastes more lives trying to form a symmetrical shape, leading to frustrating cycles of failure.
- To satisfy radicals' desire for a new system of government, you cannot simply restructure government, but need to piss off your population into rebellion, pick a side in class warfare, and try to survive. Idunno, I figured in an absolute monarchy, it wouldn't be too difficult to just draft a constitution and switch to a constitutional monarchy.
I've been off it for a few days, but I never crashed after ~20 hours of play prior to today. Today, I've crashed three times in a couple hours playing as Great Britain.
I only had one crash and it said my PC ran out of video memory. Kind of weird error being I have 2 Geforce 260's in SLI and a GF 9500 as a physx card and 8GB of system memory.
No worries after a restart of the game I was back in business again and I save a lot.
Are you using XP?
Also, 32 bit systems may not be able to see that much memory.
Windows 98 won't run at all with too much video memory.
Patch was released today fixing most of the critical crash problems.
EA seems committed to releasing a patch every week, with another coming out early next week, though I expect that huge Total Conversion mods (is modding even possible with how Steam collects and encrypts files?) will be needed to fix the AI and pathfinding.
There are already a couple of released mods, and CA has stated that they are going to develop an SDK for modders.