iGGz
Member
- Joined
- Feb 23, 2011
- Messages
- 953
Starts at 4minutes, but the Ron Paul part starts at around 6mins
lol, why is he the only person who can open the door?
Last edited:
Starts at 4minutes, but the Ron Paul part starts at around 6mins
I thought about doing a series of starcraft economic videos about austrian business cycle theory comparing artificially low interest rates to bad scouting information or an artificial infusion of gas/minerals that leads to a malinvestment in excessive early barrack/factory production that is unjustified.... although constructing early bunkers would make more sense since then you could 'deconstruct them' in order to reapply the resources to more sensible projects.
Honestly, I think RTS players inately understand austrian economics.
Speaking of we should play some RPF starcraft sometime![]()
lol, why is he the only person who can open the door?
I think they stole a lot of the ideas of the Zerg and space marines from warhammer 40K. Zerg's are Tyranids. Space marines are space marines. Protoss are a messed up version of Eldar.
Blizzard entertainment=hacks
I dunno exactly but I know some austrian economics is in there somewhere.
Well, I find it interesting how every combat/ conquest video game ever understands how aggressive war is waged, and the Pentagon doesn't.
You build up some resources, and then you pick a target after weighing the resources on hand and whether they suggest a more than reasonable chance of victory.
And once you conquer a new territory, you need to build new resource generation into the new territory, or else you lose it.
If you instead choose to rely on your original resource sources, they get depleted, and you leave yourself wide open to problems occurring in your original territory.
The last 10 years has been nothing more than a case of politicians, generals, and talking heads running the show, when they should have gotten an early 20-something dork who lives with his mom to call the shots.
That kid would have stopped on on 9/12/2001, looked at what happened the day before, and said "Wait a second, in the grand scheme of things this is the map equivalent of having a random entity blow up a single refinery. I can either spaz, empty my resources and send people all over the map, or I can build four more refineries - one to replace the one that was lost, and three more to fund the expedition to find them."
Well, I find it interesting how every combat/ conquest video game ever understands how aggressive war is waged, and the Pentagon doesn't.
You build up some resources, and then you pick a target after weighing the resources on hand and whether they suggest a more than reasonable chance of victory.
And once you conquer a new territory, you need to build new resource generation into the new territory, or else you lose it.
If you instead choose to rely on your original resource sources, they get depleted, and you leave yourself wide open to problems occurring in your original territory.
The last 10 years has been nothing more than a case of politicians, generals, and talking heads running the show, when they should have gotten an early 20-something dork who lives with his mom to call the shots.
That kid would have stopped on on 9/12/2001, looked at what happened the day before, and said "Wait a second, in the grand scheme of things this is the map equivalent of having a random entity blow up a single refinery. I can either spaz, empty my resources and send people all over the map, or I can build four more refineries - one to replace the one that was lost, and three more to fund the expedition to find them."
NO! In order to win you need to secure all the yellow mineral nodes and vespene gas in the middle east part of the map and out resource your opponents!
At least that's what SC2 would tell us.. maybe this game IS government propaganda..